Are Games Getting Too Random?

Are Games Getting Too Random?

Humanities, Social Sciences & Thought Hobbies & Practical WDPGambling: theories and methods
🎙 Adam Millard - The Architect of Games 👥 436K 📅 December 26, 2025 ⏱ 24 min 👁 97K 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

randomnessgame designRNGplayer agencygambling

Summary

The video examines the role of randomness in video games, arguing that while chance is a powerful tool for engagement, it can be detrimental when it overrides player agency and skill expression. The creator distinguishes between good and bad uses of RNG, emphasizing that effective randomness should create depth for decision-making and produce memorable, impactful results. He illustrates this with examples like Q Up, Balatro, and Luck Be a Landlord, which allow players to manipulate probability, versus games like Clover Pit and Ball X Pit, where randomness feels overwhelming and decisions seem meaningless. The video also critiques exploitative design in gacha games and other titles that use randomness to create addictive loops without providing genuine satisfaction. Ultimately, the creator argues that the problem is not the amount of randomness but how it is implemented, and he calls for designers to prioritize player agency and meaningful choices.

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Critical Evaluation

Value of the Information & Strength of the Argument

The video provides valuable insights into game design, offering a clear framework for evaluating randomness. The argumentation is solid, with logical progression and concrete examples that support each point. The creator acknowledges counterarguments and nuances, such as the distinction between input and output randomness, and he addresses potential criticisms. The use of specific game examples strengthens the credibility of the claims, though some examples are subjective and may not resonate with all players.

Scientific Rigor, Source Quality, Title Accuracy

The video demonstrates a high level of rigor in its analysis, with careful consideration of various game mechanics and their effects on player experience. The creator references numerous games and design concepts, but he does not cite external sources or academic literature, relying instead on his own expertise and observations. The title accurately reflects the content, and the video stays on topic throughout. The description includes links to the creator’s social media and a related website, but these are not used as sources for the video’s claims.

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Title / Content Match

The title accurately reflects the content, which explores the role of randomness in games and whether it is becoming excessive.

Quality & Reliability

8/10

The video presents a well-structured argument based on game design principles, supported by numerous examples and references to specific games. The creator demonstrates expertise in the field, and the reasoning is coherent and nuanced. However, it is an opinion piece without formal citations or peer-reviewed sources, which limits its scientific rigor.

Key Moments

Cited Sources

  • Bluesky profile of Architect of Games — Creator's social media for updates and discussion.
  • Trans Gamer Thoughts — Website by Harper Jay, mentioned in the description.

Concurring Sources

  • Randomness in game design — Provides a general overview of randomness in games, supporting the video's discussion.

Contribution & Novelties

The video offers a nuanced perspective on randomness in game design, distinguishing between randomness that enhances player agency and that which diminishes it. It provides a framework for evaluating RNG based on decision-making depth and output significance. The analysis of specific games, such as Q Up and Ball X Pit, offers fresh insights into how randomness can be implemented effectively or poorly.

Pour aller plus loin :

  • Input vs Output Randomness — A concept discussed in the comments, relevant to the video’s analysis.
  • Skinner Box — The psychological principle behind addictive game mechanics, mentioned in the video.
  • Procedural Generation — A key technique for creating random content, discussed in the video.

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Radar Profile

The radar profile shows high scores in information quantity and quality, with slightly lower technical level and reliability, reflecting the video's depth but lack of formal citations. The overall balance indicates a well-argued opinion piece.

Reliability 7/10

💬 Positif. Sur les 30 commentaires analysés, la majorité exprime un accord avec l'analyse, apportant des exemples supplémentaires et des nuances, tandis que quelques-uns critiquent des exemples spécifiques ou partagent des expériences personnelles divergentes.