Making A Full Game In A New Game Engine - GDevelop Big Game Jam Devlog

Making A Full Game In A New Game Engine - GDevelop Big Game Jam Devlog

🎙 Let's Talk Game Design 👥 22K 📅 November 28, 2025 ⏱ 10 min 👁 2K 📄 documentary 🧭 2026-08-16
Available in: English (current) Français

Keywords

game jamgame enginecharacter designgameplay looparcade

Summary

In this devlog, the creator documents their experience of developing a complete game for the GDevelop Big Game Jam, using the theme ‘Take Control’. They discuss their decision to switch from Construct 3 to GDevelop, emphasizing learning by doing. The game, ‘Seal Team 666’, features four specialized characters that the player must switch between to defend against waves of enemies. The creator explains the design philosophy behind each character, drawing inspiration from games like X-Men Legends and Team Fortress 2. They highlight the importance of specialization and the ‘rule of cool’ in game design. The video also covers the arcade-style difficulty curve and the inclusion of a leaderboard for replayability. The creator reflects on the challenges of a game jam and the potential for future improvements. The video concludes with a call to action for viewers to play the game and subscribe.

142 words

Critical Evaluation

Value of the Information & Strength of the Argument

The video provides valuable insights into game design principles, such as character specialization and the importance of a core gameplay loop. The creator’s argumentation is coherent and well-structured, using concrete examples from their own game and references to established games. They effectively explain how the theme ‘Take Control’ is integrated into the mechanics, and they justify design choices with clear reasoning. The discussion of the ‘rule of cool’ adds a philosophical dimension, but it is presented as a personal preference rather than a universal principle. Overall, the argumentation is solid and demonstrates a thoughtful approach to game design.

Scientific Rigor, Source Quality, Title Accuracy

The video does not cite external sources, but it references games like X-Men Legends and Team Fortress 2 as design inspirations. The creator’s personal experience is the primary source, which is acceptable for a devlog. The title accurately reflects the content, and the video stays on topic. The description provides a link to play the game, which is a direct source for the discussed content. There are no claims of scientific rigor, so the lack of formal citations is not a major issue. The video is transparent about using free assets and animations, which adds to its credibility.

211 words

Title / Content Match

The title accurately reflects the content: the creator develops a full game in a new engine for a game jam, documenting the process.

Quality & Reliability

7/10

The video is a personal devlog that transparently discusses the game design process, including inspirations and limitations. It does not claim to present scientific research but offers reasoned design insights. The creator's experience is evident, but the content is subjective and lacks external validation.

Key Moments

Cited Sources

Contribution & Novelties

The video offers a personal case study of adapting to a new game engine within a game jam context, providing practical insights into character design and gameplay loop creation. It emphasizes the importance of specialization and the ‘rule of cool’ in game design.

Pour aller plus loin :

  • Game jam — Provides context on the format and its challenges.
  • Team Fortress 2 — Reference for class-based character design.
  • X-Men Legends — Inspiration for controlling multiple characters.

76 words

Radar Profile

The radar profile shows a balanced distribution across scores, with slightly higher scores in information quantity and quality, reflecting the video's informative and well-structured content. The technical level is moderate, suitable for a general audience interested in game design.

Reliability 7/10