Brainssssss: Zombie Behaviour Tech | Sarah Dobie | NZGDC 2025

Brainssssss: Zombie Behaviour Tech | Sarah Dobie | NZGDC 2025

🎙 Sarah Dobie 👥 1K 📅 October 9, 2025 ⏱ 40 min 👁 56 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

zombie AINPC behaviorhierarchical finite state machinebehavior treepathfinding

Summary

In this talk from NZGDC 2025, Sarah Dobie, a senior programmer at PikPok, provides a high-level overview of the AI systems used in the game ‘Into the Dead: Our Darkest Days’. She breaks down the AI brain into three tiers: low-level (sensing and memory), mid-level (processing and organization), and high-level (decision-making). The low-level brain uses sensor units for sight, noise, touch, and damage, storing memories in a buffer. The mid-level brain performs stimulus entity tracking, triage scoring, alertness state transitions, and targeting. The high-level brain uses a blackboard, AI tasks (actions and conditions), hierarchical finite state machines, and behavior trees to make decisions. Physical actions are driven by the same character systems as the player, allowing AI to perform any player action. Additional systems include a bespoke pathfinding web for 2.5D navigation, noise propagation simulation, queueing for attacks, target sharing, and territory-based behavior for human AI. The talk concludes with a live demo of the AI tools in Unity, showing how to create state machines and behavior trees. The presentation is technical but accessible, aimed at game developers interested in AI implementation.

182 words

Critical Evaluation

Value of the Information & Strength of the Argument

The talk provides valuable insights into practical game AI implementation, covering a comprehensive range of systems from low-level sensing to high-level decision-making. The argumentation is solid, as each system is explained with its purpose and how it contributes to the overall AI behavior. The use of real-world examples from the game, such as noise propagation and queueing, demonstrates the effectiveness of the approach. The speaker’s experience and the coherent architecture lend credibility to the content. The live demo further reinforces the practicality of the tools, showing how they can be used to create complex behaviors efficiently.

Scientific Rigor, Source Quality, Title Accuracy

The talk is based on the speaker’s direct experience developing AI for a commercial game, which provides a strong foundation of practical knowledge. However, no external sources are cited, and the content is presented as a personal overview rather than a peer-reviewed study. The title accurately reflects the content, focusing on zombie behavior tech. The talk is well-structured and technically rigorous, with clear explanations of the systems and their interactions. The lack of external references is a minor limitation, but the depth of detail and internal consistency compensate for it.

201 words

Title / Content Match

The title 'Brainssssss: Zombie Behaviour Tech' accurately reflects the content, which focuses on the AI systems behind zombie behavior in a game.

Quality & Reliability

8/10

The talk is a detailed technical overview by a senior programmer with 7 years of experience, presenting a coherent and well-structured AI architecture. The content is based on practical implementation in a commercial game, with clear explanations of systems and their purposes. No external sources are cited, but the technical depth and internal consistency support a high reliability score.

Key Moments

Contribution & Novelties

The talk provides a comprehensive and practical overview of AI systems for a 2.5D game, with a focus on modularity and reusability. The use of a hierarchical finite state machine combined with behavior trees, and the integration of a custom pathfinding web, are notable contributions. The talk also highlights the importance of sensory realism and fairness in stealth games.

Pour aller plus loin :

102 words

Radar Profile

The radar profile shows high scores in quantity and quality of information, with a slightly lower technical level, indicating a well-balanced talk that is informative and accessible. The reliability score is also high, reflecting the speaker's expertise and the practical nature of the content.

Reliability 8/10