A port is for life, not just for Christmas | Jon Cartwright | NZGDC 2025

A port is for life, not just for Christmas | Jon Cartwright | NZGDC 2025

🎙 Jon Cartwright 👥 1K 📅 October 9, 2025 ⏱ 45 min 👁 82 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

portingconsoleindierevenuecross-play

Summary

Jon Cartwright, a veteran game producer with over 20 years of porting experience, delivers a talk at NZGDC 2025 on the strategic importance of porting games to multiple platforms. He argues that porting expands the addressable audience and generates long-tail revenue, citing that 80-90% of revenue for major publishers comes from catalog sales. He outlines various porting scenarios: simultaneous ship (sim-ship), staggered releases, post-launch ports, and opportunistic ports, each with pros and cons. He uses case studies like Dredge (sim-ship), Yonder (staggered), and Before We Leave (post-launch) to illustrate different approaches. He emphasizes the importance of planning for ports from day one, including engine choice, controller support, UI scaling, and considering platform-specific features like haptics. He also warns against opportunistic porting deals that may harm reputation and advises retaining control of Steam SKUs. The talk concludes with practical advice on making ports easier and cheaper, such as using proven engines and planning for multiple resolutions.

155 words

Critical Evaluation

Value of the Information & Strength of the Argument

The talk provides valuable, actionable insights for indie developers considering porting. Cartwright’s argumentation is solid, grounded in real-world examples and his extensive experience. He effectively makes the case for porting as a long-term revenue strategy, not just a one-time launch event. He addresses common concerns like cost and complexity, offering realistic expectations and practical tips. The use of case studies (Dredge, Before We Leave, Abiotic Factor) strengthens his points, showing both successes and pitfalls. He also provides a balanced view, discussing both the benefits and risks of different porting approaches.

Scientific Rigor, Source Quality, Title Accuracy

The talk is based on the speaker’s professional experience and anecdotal evidence from industry contacts. While not a formal scientific presentation, it is rigorous in its practical approach. The sources cited are primarily the games and companies mentioned (Team17, Black Salt Games, Deep Field Games, etc.), but no external references or data are provided. The title is catchy and accurately reflects the content, emphasizing the long-term benefits of porting. The talk is well-structured and credible within the game development community.

185 words

Title / Content Match

The title is a playful pun on the long-term benefits of porting, and the content fully aligns with it, discussing the ongoing revenue and lifecycle management of ports.

Quality & Reliability

8/10

The speaker has 20+ years of experience in porting and production, with concrete examples from successful projects (Dredge, Before We Leave, Abiotic Factor). The talk is based on practical experience and case studies, but lacks formal citations or data sources.

Key Moments

Cited Sources

  • Dredge — Mentioned as a successful sim-ship example.
  • Before We Leave — Mentioned as a post-launch port example.
  • Abiotic Factor — Mentioned as a staggered port example with cross-play.
  • Yonder: The Cloud Catcher Chronicles — Mentioned as a staggered port example with exclusivity.

Concurring Sources

  • Team17 — Publisher mentioned for sim-ship and catalog sales.
  • Black Salt Games — Developer of Dredge, used as a case study.

Contribution & Novelties

The talk provides a comprehensive, practical overview of porting strategies for indie developers, drawing on the speaker’s extensive experience. It offers a framework for decision-making based on different scenarios (sim-ship, staggered, post-launch, opportunistic) and highlights the importance of planning for ports from the start. The emphasis on long-tail revenue and catalog sales is a valuable perspective for indie developers.

Pour aller plus loin :

  • Game porting — Overview of porting concepts.
  • Console certification — Explanation of the certification process.
  • Cross-platform play — Details on cross-play implementation.

86 words

Radar Profile

The radar profile shows high scores in information quantity, quality, and reliability, with a moderate technical level. This indicates a talk that is rich in practical knowledge and credible, but not deeply technical, making it accessible to a broad audience.

Reliability 8/10