Desiring to Dare: Developing a Reproductive Game | Ragnar Anderson | NZGDC 2025

Desiring to Dare: Developing a Reproductive Game | Ragnar Anderson | NZGDC 2025

🎙 Ragnar Anderson, Paris (Cerebral Fix) 👥 1K 📅 October 9, 2025 ⏱ 56 min 👁 64 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

serious gamessubject matter expertsreproductive healthcollaborationgame development

Summary

This talk from NZGDC 2025 focuses on the collaboration between Sexual Wellbeing Aotearoa (formerly Family Planning) and the game studio Cerebral Fix in developing ‘Wheel of Fertility’, an interactive web-based game about reproductive life planning. The speakers, Ragnar Anderson (senior policy and research adviser) and Paris (producer at Cerebral Fix), share their experiences in building trust and aligning values between a subject matter expert team and a game development team. They discuss the initial RFP process, the importance of face-to-face meetings, and the challenges of distilling complex medical information into an engaging game. Key tension points include handling stigmatized topics, balancing accuracy with gamification, and addressing misinformation. The game allows users to input lifestyle factors and contraceptive choices to see their probability of pregnancy, with a non-binary approach to outcomes. The talk emphasizes the value of working closely with subject matter experts and the importance of clear communication and mutual respect. It also touches on the rebranding of the organization and the need to create a fun yet medically accurate tool. The presentation concludes with reflections on the success of the collaboration and the potential of serious games in health education.

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Critical Evaluation

Value of the Information & Strength of the Argument

The talk provides valuable insights into the process of developing a serious game with a sensitive topic. The speakers effectively argue for the importance of subject matter expert collaboration, trust-building, and value alignment. They support their points with concrete examples from their experience, such as the initial ideation workshop and the iterative feedback process. The argumentation is coherent and persuasive, highlighting both successes and challenges. The value lies in the practical lessons shared, which are applicable to similar projects in serious games and health communication.

Scientific Rigor, Source Quality, Title Accuracy

The talk is based on the speakers’ direct experience, which lends credibility. However, no external sources are cited, and the information is anecdotal. The title accurately reflects the content, focusing on the development process. The talk does not provide a formal evaluation of the game’s effectiveness, but it does acknowledge limitations and the need for medical accuracy. Overall, the scientific rigor is moderate, but the practical insights are valuable.

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Title / Content Match

The title accurately reflects the content, focusing on the development process and the collaboration between subject matter experts.

Quality & Reliability

7/10

The talk is based on the speakers' direct experience in developing a serious game on reproductive health, with a strong emphasis on collaboration and trust. While it is not a formal study, it provides credible insights into the challenges and best practices of subject-matter-expert collaboration. The information is presented with transparency and acknowledges limitations.

Key Moments

Contribution & Novelties

The talk offers a unique perspective on the collaboration between a health organization and a game studio, providing practical advice on building trust and aligning values. It highlights the challenges of creating a serious game on a stigmatized topic and the importance of subject matter experts in ensuring accuracy. The discussion of the non-binary outcome system is an innovative approach to representing reproductive choices.

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Radar Profile

The radar profile shows moderate to high scores across all dimensions, with the highest in information quantity and quality, reflecting the detailed and credible insights shared. The lower score in technical level indicates that the talk is not highly technical, focusing more on process and collaboration. Overall, the talk is well-rounded and valuable for professionals in serious game development.

Reliability 7/10