What Publishing a Book Taught Me About Publishing Video Games | NZGDDC 2025

What Publishing a Book Taught Me About Publishing Video Games | NZGDDC 2025

🎙 Karah Sutton 👥 1K 📅 October 9, 2025 ⏱ 32 min 👁 91 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

publishingmarketinggenrekey artcommunity

Summary

Karah Sutton, Chief Publishing Officer at Pikpok and published author, compares book and game publishing to offer insights for game developers. She outlines the roles of publishers, the pros and cons of self-publishing vs. traditional publishing, and the importance of understanding market dynamics. She highlights that in both industries, standing out is increasingly difficult, with a small percentage of new releases capturing most attention. She emphasizes the power of genre and key art in communicating a game’s experience and attracting players, using examples from her own books and Pikpok’s games. She advises developers to think about setting, tone, and tropes, not just gameplay, and to consider the entire engagement funnel. She also discusses the value of community management and building a fan base for long-term success. The talk concludes with a Q&A where she elaborates on self-publishing choices for different genres and platforms.

143 words

Critical Evaluation

Value of the Information & Strength of the Argument

The talk provides valuable insights from a practitioner with experience in both book and game publishing. The argumentation is structured and persuasive, using concrete examples and data to support claims. The speaker effectively draws parallels between the two industries, offering actionable advice for game developers. The discussion of genre, key art, and community management is particularly insightful, backed by real-world examples like Rival Stars Horse Racing and Into the Dead: Our Darkest Days. The argument that publishers prefer games that sell themselves is well-supported by the court case reference. Overall, the talk is informative and practical, though some claims rely on anecdotal evidence.

Scientific Rigor, Source Quality, Title Accuracy

The talk demonstrates a good level of rigor, referencing specific statistics (e.g., 200,000 games on Steam, 92% of hours spent on games older than 2 years) and a court case. However, sources are not formally cited, and some data points lack clear provenance. The title accurately reflects the content, and the talk stays on topic throughout. The speaker’s dual expertise adds credibility, but the lack of formal citations and reliance on personal experience slightly reduce the overall scientific rigor.

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Title / Content Match

The title accurately reflects the content, which draws parallels between book and game publishing.

Quality & Reliability

7/10

The talk is based on the speaker's dual experience as a book author and games publisher, providing practical insights. It references specific statistics and a court case, but lacks formal citations and relies on anecdotal evidence.

Key Moments

Cited Sources

  • Brandon Sanderson's Kickstarter — Referenced as an example of an author leveraging a fan base to self-publish.
  • Steam statistics — Referenced for the number of games on Steam and hours played.
  • App Store and Google Play statistics — Referenced for the number of mobile games.
  • ISBN statistics — Referenced for the number of books in the US.

Concurring Sources

  • Brandon Sanderson's Kickstarter — Supports the idea that self-publishing can be successful with a strong fan base.
  • Steam statistics — Supports the claim that new games face stiff competition.

Contribution & Novelties

The talk offers a unique cross-industry perspective, applying book publishing strategies to game development. It emphasizes the importance of genre, key art, and community management in a way that is often overlooked in game marketing. The speaker’s practical examples and data-driven insights provide actionable advice for developers.

Pour aller plus loin :

94 words

Radar Profile

The radar profile shows a balanced score across information quantity, quality, technical level, and reliability, with a slight emphasis on quality and quantity. This indicates a well-rounded talk that provides substantial information with practical insights, though it is not highly technical or heavily cited.

Reliability 6/10