Creating games with weird engines | NZGDC 2025

Creating games with weird engines | NZGDC 2025

🎙 Jevon Wright 👥 1K 📅 October 9, 2025 ⏱ 49 min 👁 251 📄 expert opinion 🧭 2026-08-16
Available in: English (current) Français

Keywords

game engineLibGDXJavaindie gamepublisherportingmoddingtestingCI/CDcommunity

Summary

Jevon Wright, a solo indie developer with a PhD in computer science, shares his experience creating the 2D base-building game ‘Adaptory’ using LibGDX, a Java-based open-source engine. He defines ‘weird engines’ as anything not Unity or Unreal, and argues they can be viable choices for certain games. He outlines ten key areas to consider: players, cost, control, pre-production, publishers, funding, production focus, testing, compatibility, and community. He emphasizes that players care about fun, not the engine, and that market research is crucial. He discusses the pros of open-source engines like cost and control, but also the cons like fewer assets and less support. He advises on working with publishers, highlighting the importance of demonstrating portability and having a clear rationale for engine choice. He stresses the need for robust testing and CI/CD, and recommends allocating no more than 5% of budget to engine development. He concludes that while he would use LibGDX again for a similar project, the choice depends on the game’s specific needs.

165 words

Critical Evaluation

Value of the Information & Strength of the Argument

The talk provides valuable practical insights from real-world experience, covering a wide range of topics from player expectations to publisher negotiations. The argumentation is logical and well-structured, with each point supported by examples from the speaker’s journey. The speaker acknowledges limitations and offers balanced perspectives, making the advice credible. However, some claims are anecdotal and may not generalize to all situations.

Scientific Rigor, Source Quality, Title Accuracy

The talk is based on the speaker’s personal experience, which is a valid source for this type of practical advice. He references specific games and tools (e.g., Slay the Spire, Minecraft, LibGDX) but does not provide formal citations. The title accurately reflects the content. The speaker’s background and the detailed case study add to the credibility. No comments were provided for analysis.

138 words

Title / Content Match

The title accurately reflects the content, which focuses on the challenges and benefits of using non-mainstream game engines.

Quality & Reliability

8/10

The talk is based on the speaker's direct experience developing a commercial game with LibGDX, providing practical insights and acknowledging limitations. Claims are generally supported by examples and reasoning, though some assertions (e.g., modding difficulty in Unity/Unreal) are anecdotal.

Key Moments

Cited Sources

  • LibGDX — The game engine used for Adaptory, mentioned as an open-source Java library.
  • Slay the Spire — A successful game made with LibGDX, used as an example of portability and success.
  • Minecraft — Java Edition modding example, showing Java's modding potential.
  • Factorio — A base-building game made in C++, cited as an example of a 'weird' engine.
  • Dwarf Fortress — Another base-building game made in C++, cited as an example.

Concurring Sources

  • LibGDX — The engine's official site confirms its features and cross-platform support.
  • Slay the Spire — Wikipedia confirms the game was made with LibGDX and its success.

Contribution & Novelties

The talk offers a unique perspective on using non-mainstream engines for commercial game development, based on the speaker’s direct experience. It provides a structured framework of ten areas to consider, which is practical for other developers. The emphasis on player-centric decision-making and the importance of testing and community engagement adds value.

Pour aller plus loin :

110 words

Radar Profile

The radar profile shows high scores in information quantity, quality, and reliability, with a moderate technical level. This indicates a well-rounded talk that is both informative and credible, but not overly technical, making it accessible to a broad audience.

Reliability 8/10