ALTernatives: sensibiliser aux violences dans le couple à travers le jeu vidéo

ALTernatives: sensibiliser aux violences dans le couple à travers le jeu vidéo

🎙 Université de Lausanne 👥 36K 📅 September 10, 2025 ⏱ 61 min 👁 94 📄 expert opinion 🧭 2026-08-02
Available in: English (current) Français

Keywords

serious gamedomestic violencepreventionyouthgender equality

Summary

This play-conference, organized by the University of Lausanne’s gender equality office, presents the serious game ALTernatives, developed by the Conference romande des bureaux de l’égalité and DNA Studios. The game targets 16-25 year-olds to prevent intimate partner violence. The speakers, Marie Belle Rodriguez (head of the Vaud equality office) and Antoine Debois (producer and screenwriter at DNA Studios), discuss the alarming statistics on domestic violence in Switzerland, including that one in five women experiences physical or sexual violence in their lifetime, and that 55% of 15-year-olds have experienced violence or control from a partner. They explain the need for a scalable digital tool, as previous physical exhibitions could not reach all students. The game features multiple scenarios and endings, allowing players to explore different choices and consequences. It is designed to be used in schools, universities, and youth centers, with a deployment time of about 1.5 hours. The conference highlights the importance of recognizing warning signs, understanding toxic relationship dynamics, and learning how to react as a witness, victim, or perpetrator. The game aims to avoid sensationalism and simplification, using realistic scenarios based on feedback from young people. The discussion also touches on the potential of video games as prevention tools and the challenges of addressing sensitive topics in an interactive medium.

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Critical Evaluation

The video provides a comprehensive overview of the serious game ALTernatives and its context. The speakers present credible statistics from Swiss surveys and studies, such as the prevalence of domestic violence and the increase in sexual coercion among young people. The argumentation is solid, emphasizing the need for scalable prevention tools and the potential of video games to engage youth. The sources cited are institutional (bureaux de l’égalité, DNA Studios) and the data appears reliable, though not all are peer-reviewed. The game’s design choices are explained, showing a thoughtful approach to avoid trivialization. The title accurately reflects the content. The main strength is the clear presentation of the problem and the innovative solution. However, the video lacks critical discussion of potential limitations or criticisms of the game, such as its effectiveness or reception. The audience seems to be professionals and educators, but the analysis is based on the content’s merits. Overall, the video is informative and well-structured, earning a high score for quality and reliability, though it could benefit from more diverse perspectives.

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Title / Content Match

The title accurately reflects the content, which focuses on using a video game to raise awareness about intimate partner violence.

Quality & Reliability

7/10

The video presents a serious game developed by official equality offices and a professional studio, with data from Swiss surveys and studies. The information is credible but relies on expert testimony and institutional sources rather than peer-reviewed publications.

Key Moments

Cited Sources

  • egalite.ch — Official website of the Conference romande des bureaux de l'égalité, which developed the game.
  • DNA Studios — The studio that produced and developed the game.

Concurring Sources

Contribution & Novelties

The video presents an innovative approach to preventing intimate partner violence through a serious game, addressing a gap in scalable prevention tools for youth. It provides insights into the design process and the importance of realistic scenarios.

Pour aller plus loin :

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Radar Profile

The radar profile shows high scores in quantity of information and reliability, with moderate technical level. This indicates a well-informed presentation suitable for a general audience, with a strong focus on data and practical application.

Reliability 7/10