Quarrying Games in Antiquity | Alex de Voogt, Professor, Psychology Department at Drew University

Quarrying Games in Antiquity | Alex de Voogt, Professor, Psychology Department at Drew University

🎙 Alex de Voogt 👥 94K 📅 April 13, 2026 ⏱ 43 min 👁 2K 📄 lecture 🧭 2026-08-15
Available in: English (current) Français

Keywords

board gamesarchaeologygraffitiantiquityMancala

Summary

In this lecture, Alex de Voogt presents a comprehensive overview of board games in antiquity, emphasizing the importance of graffiti game boards as archaeological evidence. He begins by describing the well-preserved games from ancient Egypt, such as Senet, Mehen, and the Game of Twenty Squares, noting that while rules are unknown, the material culture provides insights. He then traces the distribution of these games across regions, showing how they spread through conquest and trade. The lecture highlights the shift to Roman board games like Duodecim Scripta and Latrunculi, and later to late antiquity games like Tab and Seega, which are still played today. De Voogt uses case studies from Sai Island, Palmyra, and Gebel el-Silsila to demonstrate how graffiti games can be identified and dated, providing valuable information about the presence and activities of people at archaeological sites. He argues that graffiti games are an underutilized source that can complement traditional archaeological methods. The talk concludes by emphasizing the potential of this research to rewrite the history of board games and enhance our understanding of ancient societies.

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Critical Evaluation

Value of the Information & Strength of the Argument

The lecture provides substantial value by synthesizing decades of research on ancient board games and introducing a novel focus on graffiti games as a primary source. De Voogt’s argumentation is solid, grounded in specific archaeological examples and comparative analysis. He effectively demonstrates how the study of graffiti games can reveal patterns of cultural transmission and site usage. The reasoning is clear, and he acknowledges limitations, such as the absence of rules for ancient games, which strengthens the credibility of his claims.

Scientific Rigor, Source Quality, Title Accuracy

The lecture demonstrates high scientific rigor, with the speaker citing his own extensive publications and collaborations. He references specific archaeological sites and artifacts, and his methodology for identifying and dating graffiti games is systematic. The title accurately reflects the content, focusing on the archaeological study of games. The lecture is part of an academic series, and the speaker’s expertise is well-established. No comments were provided for analysis.

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Title / Content Match

The title accurately reflects the content, focusing on the study of ancient board games through archaeological evidence, particularly graffiti and quarry contexts.

Quality & Reliability

9/10

Lecture by a recognized expert in board game archaeology, based on extensive fieldwork and published research. The content is well-structured, with clear methodological explanations and references to specific sites and artifacts. The speaker's authority and the institutional setting (ISAC) enhance reliability.

Key Moments

Cited Sources

  • Board Game Studies Journal — Co-founded and co-edited by Alex de Voogt; relevant to the academic study of board games.
  • Digital Ludem Project — Mentioned as a collaborative project modeling the evolution of traditional games.

Concurring Sources

  • Board Game Studies Journal — Academic journal co-founded by the speaker, supporting the scholarly context.

Contribution & Novelties

The lecture offers a fresh perspective by highlighting graffiti game boards as a significant and often overlooked archaeological source. It demonstrates how these informal carvings can provide insights into the daily lives and activities of ancient peoples, complementing traditional finds. The speaker’s comparative approach across different cultures and time periods adds depth to the understanding of game transmission.

Pour aller plus loin :

  • Senet — Ancient Egyptian board game, relevant to the early games discussed.
  • Mancala — Family of games including those played in late antiquity and today.
  • Board Game Studies — Academic field focused on the history and cultural significance of board games.

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Radar Profile

The radar profile shows high scores in information quantity, quality, and reliability, with a slightly lower technical level, reflecting the lecture's accessibility to a general audience while maintaining scholarly depth.

Reliability 9/10