Pantallas que atrapan: cómo abordar la adicción a los videojuegos desde la prevención

Pantallas que atrapan: cómo abordar la adicción a los videojuegos desde la prevención

🎙 Óscar García 👥 12K 📅 November 28, 2025 ⏱ 60 min 👁 155 📄 expert opinion 🧭 2026-08-13
Available in: English (current) Français

Keywords

video game addictionpreventionDSM-5tolerancefamily intervention

Summary

In this conference, Óscar García, a psychologist and computer scientist, addresses video game addiction from a preventive perspective. He begins by contextualizing the issue, noting the inclusion of ‘Internet Gaming Disorder’ in the DSM-5 as a condition for further study. He discusses key concepts such as tolerance, withdrawal, and the neurochemical basis of addiction, emphasizing that the critical moment for gamers is often the interruption of play rather than the absence of the activity. He highlights the importance of context, citing Daria Kuss’s research that distinguishes between intense and problematic use and stresses the role of individual, social, and cultural factors. He identifies risk factors such as low family affection, bullying, and emotional avoidance. He then presents a practical framework based on the book ‘How to Raise a Healthy Gamer’ by Alok Kanojia, which involves a five-phase approach to building communication and setting limits with young gamers. The phases progress from establishing a non-judgmental connection to collaboratively creating boundaries. He concludes with a mindfulness exercise involving a stopwatch game to illustrate self-regulation and awareness of digital habits.

177 words

Critical Evaluation

Value of the Information & Strength of the Argument

The presentation offers valuable insights into video game addiction, blending personal experience with clinical knowledge. The argumentation is solid, particularly in its emphasis on contextual factors and the need for a holistic approach rather than relying solely on diagnostic criteria. The speaker effectively argues that perceived problems should be addressed regardless of formal diagnosis. The practical framework for family intervention is well-structured and actionable, drawing from established models like the stages of change. However, the argumentation could be strengthened by more explicit references to empirical studies and data.

Scientific Rigor, Source Quality, Title Accuracy

The speaker demonstrates scientific rigor by referencing the DSM-5 and a specific study by Daria Kuss, as well as a book by Alok Kanojia. However, the sources are not systematically cited throughout, and the presentation relies heavily on anecdotal evidence and personal experience. The title accurately reflects the content, which focuses on prevention and intervention strategies for video game addiction. The talk is well-organized and the speaker’s expertise is evident, but the lack of detailed citations and the subjective nature of some claims slightly reduce the overall scientific rigor.

192 words

Title / Content Match

The title accurately reflects the content, which focuses on preventing and addressing video game addiction from a psychological and practical perspective.

Quality & Reliability

7/10

The speaker combines personal experience, clinical practice, and references to scientific literature (e.g., DSM-5, Daria Kuss's 2013 study, and the book 'How to Raise a Healthy Gamer'). However, the presentation is primarily an expert opinion with limited systematic citation of sources.

Key Moments

Cited Sources

  • DSM-5 — Mentioned as the diagnostic manual that includes Internet Gaming Disorder in Section III.
  • Daria Kuss's 2013 study on internet gaming addiction — Referenced for its holistic approach to understanding video game addiction.
  • How to Raise a Healthy Gamer by Alok Kanojia — Book recommended by a supervisor, providing the five-phase intervention framework.

Concurring Sources

  • American Psychiatric Association: Internet Gaming Disorder — Supports the DSM-5 classification and provides clinical information.

Dissenting Sources

  • Debate on the validity of gaming disorder as a distinct condition — Some researchers argue that the diagnosis pathologizes normal behavior and lacks specificity.

Contribution & Novelties

The talk provides a practical, family-oriented approach to video game addiction, emphasizing prevention and communication. It integrates psychological concepts with real-world examples and offers a step-by-step method for parents and educators. The novelty lies in the combination of technical knowledge (as a computer scientist) and psychological insight, making the content accessible and actionable.

Pour aller plus loin :

  • Internet Gaming Disorder - Wikipedia — Provides an overview of the diagnosis and research.
  • Stages of Change Model - Wikipedia — Relevant to the stages of awareness discussed in the talk.
  • Daria Kuss’s research profile — For further reading on her studies on gaming addiction.

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Radar Profile

The radar profile shows a balanced distribution across all dimensions, with slightly higher scores in information quantity and quality, reflecting the speaker's expertise and the practical nature of the talk. The technical level is moderate, making it accessible to a general audience, while the reliability is solid due to the use of established concepts and references.

Reliability 7/10

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