Test : Onimusha ou l'art du grand écart, je l'aime malgré lui.

Test : Onimusha ou l'art du grand écart, je l'aime malgré lui.

🎙 Ex Serv 👥 209K 📅 August 31, 2026 ⏱ 22 min 👁 928 📄 expert opinion 🧭 2026-08-31
Available in: English (current) Français

Keywords

Onimusha: Way of the Swordcombat systemgame structureside questsboss fights

Summary

Ex Serv reviews Onimusha: Way of the Sword, a game he deeply loves for its combat but criticizes for its overall structure. He describes the combat system as one of the best he has ever played, praising its physicality, the variety of defensive mechanics (guard, deflect, parry, dodge, issen, and countering grabs), and the spectacular boss choreography. However, he heavily criticizes the game’s pacing, the constant cutscenes, the linear level design, and the mini open world of Kyoto which is uninteresting and ugly. The main issue is the game’s structure: side quests are mandatory to gain enough experience and materials, artificially inflating playtime to 22 hours. He compares the game to God of War (2018) and Sekiro, noting that Capcom seems to aim for a similar reboot. Despite the flaws, he hopes the game succeeds so that other studios adopt its innovative combat approach. He concludes by mentioning his intention to continue playing and streaming the game, and thanks his supporters.

161 words

Critical Evaluation

Value of the Information & Strength of the Argument

The video provides a detailed and well-structured critique of Onimusha: Way of the Sword. The author’s argumentation is solid, based on his personal experience of completing the game 100% in 22 hours. He clearly separates the game’s strengths (combat) from its weaknesses (structure, pacing, side quests). He supports his claims with specific examples, such as the mandatory side quests and the artificial lengthening of playtime. The comparison to Sekiro and God of War helps contextualize the game’s design choices. The review is honest and balanced, acknowledging the game’s flaws while expressing genuine enthusiasm for its combat system.

Scientific Rigor, Source Quality, Title Accuracy

The review is based on the author’s own playthrough and does not cite external sources. The description provides links to the author’s Patreon, merchandise, and other social media, but no references to official game information or reviews. The title accurately reflects the content, highlighting the contrast between the author’s love for the game and its flaws. The review is subjective but transparent about its basis.

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Title / Content Match

The title accurately reflects the content: the reviewer loves the game despite its significant flaws, highlighting the contrast between excellent combat and poor structure.

Quality & Reliability

7/10

The review is based on a complete playthrough (22 hours, 100% completion) and offers a balanced, critical perspective. The author clearly distinguishes personal appreciation from objective flaws. However, the analysis is subjective and lacks external references or data to support claims about game design trends.

Key Moments

Cited Sources

Concurring Sources

  • Onimusha: Way of the Sword official website — Official game information

Dissenting Sources

Contribution & Novelties

The video offers a personal and detailed critique of Onimusha: Way of the Sword, highlighting the contrast between its excellent combat system and its flawed structure. The author’s perspective is valuable for potential buyers, as he provides a balanced view of the game’s strengths and weaknesses. He also draws comparisons to other games like Sekiro and God of War, which helps contextualize the game’s design.

Pour aller plus loin :

96 words

Radar Profile

The radar profile shows high scores in information quantity and technical level, reflecting the detailed analysis of the combat system. The quality and reliability scores are moderate, indicating a subjective but well-argued review. The overall score is high, suggesting the video is informative and engaging.

Reliability 7/10

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