Test : The First Berserker Khazan, des combats fabuleux dans 50 nuances de marron

Test : The First Berserker Khazan, des combats fabuleux dans 50 nuances de marron

🎙 Ex Serv 👥 208K 📅 March 24, 2025 ⏱ 18 min 👁 95K 📄 expert opinion 🧭 2026-08-05
Available in: English (current) Français

Keywords

The First Berserker KhazanSouls-likecombat systemlevel designart direction

Summary

In this video, Ex Serv reviews The First Berserker Khazan, a Souls-like action RPG. He begins by expressing his disappointment with the game’s overall presentation, particularly the monotonous brown color palette and uninspired level design, which he describes as corridors that are boring to traverse. He notes that the exploration is minimal and the environments lack visual contrast, making navigation difficult. However, he praises the combat system as nearly flawless, calling it ‘clockwork’ and ‘masterclass.’ He highlights the precise controls, the three distinct weapon types, and the deep skill trees that allow for customization. The defensive options, including dodging and parrying, are well-implemented, and the boss fights are challenging yet fair, with clever mechanics that encourage learning. He also appreciates the various quality-of-life features, such as checkpoints near boss arenas and the ability to gain experience even when failing. Despite these strengths, he criticizes the story, characters, and music as forgettable, and the hub world as tedious. He concludes that while the combat is exceptional, the rest of the game fails to support it, leading to his decision to stop playing after 20 hours. He recommends the game only to those who can overlook its flaws for the sake of the combat.

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Critical Evaluation

Ex Serv’s review of The First Berserker Khazan is a well-structured and articulate critique that balances praise and criticism. The reviewer demonstrates a deep understanding of the Souls-like genre, drawing comparisons to titles like Sekiro and Nioh, which adds credibility to his analysis. The video is divided into clear sections, first addressing the game’s weaknesses, then its strengths, and finally a conclusion, which helps the viewer follow the argument.

One of the main strengths of the review is the detailed explanation of the combat system. Ex Serv breaks down the mechanics, such as the three weapon types, the skill trees, and the defensive options, and explains why they work so well. He emphasizes the precision of the controls and the readability of enemy animations, which are crucial for a game of this genre. His praise for the boss fights is particularly compelling, as he describes the sense of accomplishment after defeating a challenging boss, a feeling that many players seek in Souls-likes.

However, the reviewer is equally thorough in his criticism of the game’s presentation. He points out the lack of lighting and contrast in the environments, which not only makes the game visually unappealing but also hampers navigation. He also criticizes the level design as linear and boring, with little to encourage exploration. These points are well-argued and supported by his personal experience of playing for 20 hours.

The review is subjective, as the creator acknowledges, but he provides enough context for the viewer to understand his perspective. He admits that his preference for exploration and discovery is a personal bias, which adds honesty to the review. The tone is measured and respectful, even when expressing disappointment, which is refreshing in a genre often dominated by hyperbolic opinions.

The sources cited are limited to the creator’s own channels and a link to an artist’s portfolio, which is not directly related to the game’s content. This is a minor weakness, as the review could have benefited from referencing official game trailers or developer interviews to support some claims. However, the review is based on hands-on gameplay, which is a primary source of information.

Overall, the review is of high quality, offering a balanced and insightful analysis of the game. The creator’s expertise in the genre is evident, and his ability to articulate both the strengths and weaknesses of the game makes this a valuable resource for potential buyers. The only minor issue is the lack of external sources, but this does not significantly detract from the overall quality.

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Title / Content Match

The title accurately reflects the content: the review highlights the excellent combat system while criticizing the monotonous brown color palette and lackluster environments.

Quality & Reliability

8/10

The reviewer provides a detailed, nuanced critique based on 20 hours of gameplay, with clear arguments about combat strengths and environmental weaknesses. The review is subjective but well-argued, and the creator is transparent about personal preferences. The video includes chapters and a structured presentation, enhancing reliability.

Chapters

Cited Sources

Concurring Sources

  • The First Berserker: Khazan - Official Website — Official game website providing details about the game's features and story.
  • The First Berserker: Khazan - IGN Review — Professional review that may align with the video's assessment of the game's strengths and weaknesses.

Dissenting Sources

Contribution & Novelties

The video provides a detailed and nuanced critique of The First Berserker Khazan, focusing on the dichotomy between its exceptional combat system and its lackluster presentation. The reviewer offers specific insights into the game’s mechanics, such as the weapon variety, skill trees, and defensive options, and explains why they work well. He also highlights the game’s innovative features, such as the experience gain during boss attempts and the placement of checkpoints, which are not commonly seen in the genre. The review is valuable for players who are considering the game, as it gives a clear picture of what to expect.

Pour aller plus loin :

  • Soulslike genre — Overview of the genre and its defining characteristics.
  • Sekiro: Shadows Die Twice — A game that heavily influenced the combat mechanics in Khazan, particularly the posture system.
  • Nioh — Another Souls-like with deep loot and crafting systems, which Khazan draws inspiration from.

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Radar Profile

The radar chart shows a balanced profile with high scores in information quantity and quality, reflecting the detailed and well-structured review. The technical level is also high, indicating the creator's expertise in the genre. The overall reliability is strong, though slightly lower due to the subjective nature of the critique.

Reliability 8/10

💬 Positive: The comments are overwhelmingly positive, with viewers expressing appreciation for the detailed and nuanced review, even when they disagree with the creator's conclusions. Many mention the quality of the analysis and the creator's expertise, and some note that the review helped them make a purchasing decision.