Lec 66: Case Study Part 3

Lec 66: Case Study Part 3

🎙 Prof. Sharmistha Banerjee 👥 230K 📅 September 18, 2026 ⏱ 35 min 👁 4 📄 tutorial 🧭 2026-09-18
Available in: English (current) Français

Keywords

user research methodscase studyserious game evaluationinformed consentpower analysis

Summary

The lecture is the final part of a case study on evaluating a serious game called Sakaria for flood preparedness. It outlines a quasi-experimental single-group pre-post design to assess knowledge, attitude, and behavior changes. The process includes obtaining ethical clearance from an institutional ethics committee, designing informed consent and assent forms for adults and minors, and developing separate questionnaires with Likert scales and emoji-based scales for youth. The lecturer explains how to calculate required sample size through power analysis, accounting for clustering and attrition, leading to a target recruitment of 285 participants. She also details the creation of a data collection workbook with a readme, data entry sheet, scoring formulas, and a codebook. Finally, she critiques her own instruments, noting issues like non-parallel pre/post forms and the need for objective knowledge items.

132 words

Critical Evaluation

Value of the Information & Strength of the Argument

The lecture provides a concrete, detailed example of planning a rigorous user research study, including ethical and statistical considerations. It demonstrates how to justify design choices, plan for biases, and prepare for data management. The argumentation is logical and transparent: the single-group design is justified by resource limitations with explicit acknowledgment of its weaknesses, and sample size is systematically derived from power analysis for each planned analysis. The self-critique of the instruments is a strong point, showing intellectual honesty and methodological maturity.

Scientific Rigor, Source Quality, Title Accuracy

The methodology is rigorous, with explicit attention to ethical protocols, statistical assumptions, and potential biases. While the lecture does not cite external references directly, it references prior meta-analyses for effect sizes and uses standard statistical tools like G*Power. The title accurately indicates the content: a lecture on the final part of a case study in user research methods. No discernible discrepancy between title and content.

162 words

Title / Content Match

Title accurately reflects that this is the final part of a case study presentation on user research methods.

Quality & Reliability

8/10

Lecture provides thorough methodological guidance with attention to ethics, statistical power, and instrument critique. However, it is a single lecture without external verification and relies on self-presented design choices.

Key Moments

Cited Sources

Contribution & Novelties

The lecture contributes a comprehensive case study that integrates ethical clearance, statistical power analysis, and practical data management in evaluating a serious game. It demonstrates how to plan a rigorous study with limited resources, including self-critique of instruments before field deployment.

Pour aller plus loin :

  • Quasi-experiment — Relevant to the single-group design used in the case study.
  • Statistical power — Core to the sample size justification discussed in the lecture.
  • Informed consent — Key ethical component detailed for adults and minors.
  • Serious game — Context of the evaluated game and its educational purpose.

94 words

Radar Profile

The profile shows high quantity and quality of information with a strong technical level, but slightly lower reliability due to the absence of external citations. The lecture excels in depth and practical guidance, making it a valuable resource for students and researchers.

Reliability 8/10